Thimbleweed Park 2 dev blog

Sep 29, 2026

I’m heading to Auckland for NZGDC so there won’t be a podcast this week.

Last year NZGDC was here in Wellington which was super convenient but alas, not this time.

Thimbleweed Park 2 is up to build 172. On previous games I’ve started the build at 100 and they went up to 999 and then I’d have to reset them. There were historical reasons they had to be 3 digits.

For Thimbleweed Park 2 I said screw it, I’m not going to limit it to 3 digits. I’m throwing caution to the wind. As long as the build number stays a 32-bit signed int, we’re good.

Any predictions on the build number of the release? I do one or two builds a day for dev and testers. The build number also increases when I happen to do a failed build, but that doesn’t happen very often.

On Return to Monkey Island we had a contest to see who could come closest to predicting the number of bugs in the bug report.

If I remember it correctly, Kenny Sun got it at 6900 bugs.

I wonder what the Polymarket odds for the final build number is?

– Ron


Comments:

Yikal 1d ago
My talking skull says build 1234 will be the one to be released!
Pianosaurus πŸ•΄ 1d ago
The signals are strong, and they are pointing towards 1532 builds.
root42 1d ago
Can we have a widget on the blog that tells us the current build number?
Ron Gilbert βœ” 1d ago
Can we have a widget on the blog that tells us the current build number?
Nice.
Gins 1d ago
crossing my fingers really hard for 173 🀞😬🀞
Ransome the Engineer 1d ago
when I happen to do a failed build, but that doesn’t happen very often
Oh, you think you're better than the rest of us??
Agent πŸ•΅οΈβ€β™‚οΈ Kra 1d ago
Build 1066 will Henry conquer πŸ€“
Tobi (Bob the builder) 1d ago
My guess is 2881 :-)
ClutchAbuse 1d ago
80085
Dr. Fred 1d ago
It better be 6502
Skelovade 1d ago
Considering the number keeps staggering increasing on every build test and lookin at this year dev blog my final answer is 2026.
El Barto 1d ago
Build 38911 will set you free
David Fox βœ” 1d ago
My guess, 173. Ship it!
Norska 18h ago
I've got the answer, it will be the gold version... Concerning the build, 1978.
Matthias 18h ago
Since it’s a signed int, it must be -2147483648
Firebird 14h ago
I am sure the game will ship with build number 1536, I mean 0x600, I mean 11000000000 πŸ€“
Agent Cooper 13h ago
Let’s go with 1024+1 then!
DZ-Jay 12h ago
I like El Barto's answer. It seems the most clever. LOL!

Just for kicks, I'll put the final build number at $1000 + $138 more to fix last minute bugs, for a grand total of $1138.

That is assuming that your build numbers are in Hexadecimal, or in Dollars, whichever you prefer. πŸ˜…
Ricardo Ratatour 10h ago
Hi Ron! Are you giving a talk at NZGDC this year?
Agent Daniels 10h ago
1701, then append letters
Big Red Button 6h ago
1900
Agent Ray 4h ago
Build 42
Karim 4h ago
1380 builds. Napkin maths + a wild assumption about the increase in new builds as the project becomes a bug squash.
Largo 4h ago
Just got the news - awesome stuff guys \m/ nothing beats Part 1 (and LeChuck's Revenge that is). Had already lost hope it would ever materialize. Great that you sorted out the financing. I'm praying you decide on verbs UI. Anyways, the stoke is real.

Lowres? Yess!
Big box? Yess!
Floppy disks? Ooh, 2028 will be nasty.
Code wheel? Just kidding.

I'll bring my blue suede shoes to the party because.
David Bowie 4h ago
Wow couldnt even be bothered to conjure up a new setting, think of all the money youll save on assets! Great work Fatboy last Monkey Island was a real philisophical piece

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