These are some of the first screenshots from Thimbleweed Park 2. The more astute of you might have noticed they are in black and white. Stop adjusting your monitor.
During the pre-production phase the entire game is done in quick black and white rooms we call “thumbnails”.
They get added to the game and puzzles wired up. We do this so if things aren’t working they can be pulled or redone with minimal lost work. In Monkey Island 1 and 2 all the art went right to final and it was painful when they were removed or changed significantly.
Mark is due on the project next month and in the meantime Octavi is doing all the thumbnails and David wiring them up. For the final game the background art will be divided between Octavi and Mark, as it was in Thimbleweed Park 1.
The new Mansion Parlor where all the suspects are gathered. In the final game they won’t just be standing around. We needed to get everyone in the room for testing dialogs.
Inside the new Junkyard. I wonder if Reyes ripped his suit climbing over the fence.
High up on the Manson Rooftop. In the final game, the camera will be zoomed in.

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