Welcome to the all new Thimbleweed Park 2 dev blog.
The response to our announcement has been overwhelming. Thanks so much for your enthusiasm. It keeps us going.
We hope to post at least once a week with all the happenings but no spoilers.
We’d like to get the podcast going again, but no promises. It was a lot of work each week.
I’ll post updates on Mastodon or you can use RSS like it’s 2004 or you can hit refresh obsessively.
We’d like to do Big Box versions, but we’re a long way from making any decisions.
The game will be on Steam and GOG for Mac, Windows and Linux. It will also be on Switch, Xbox and PlayStation.
iOS and Android are hard because premium (paid) games don’t do well unless we can get into Apple Arcade or Google Play Pass and being included in those is largely not up to us.
We’re not doing a Kickstarter as the game is already funded, but we would like to figure out ways to do fun things like the phonebook and other goodies.
Please don’t suggest we put it on retro platforms because while the game is pixel art it uses shaders, FMOD and other modern tech.
It will be translated into EFIGS and a few other languages. Only English is planned for voice recording.
Not happy with the colors on the dev blog, open to suggestions, but I’m stubborn.
– Ron

Comments:
So stoked you’re doing a Mac version, and I’ll probably double-dip on Switch when the time comes, since it looks like iOS (my prev. second format)is unlikely.
Also great to see so many of the original team returning!
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It's like it's 2016 once again!
Also, any chance of including the Delores game into TB2 as a bonus for console players who weren't able to play it?
Yes, we are planning on that.
As a fellow developer, I find it to be a great accelerator and a good resource for prototype and cycling through ideas without wasting a lot of time. I'm genuinely curious about your team's philosophy on that, and of course totally respect different opinions on the subject!
Looking forward to following this blog, just as I did 10 years ago! Family size has increased but I'll find a way to keep up 💙
Was that really ten years ago already??
Looking forward to read the progress again.
I would love it if we could walk around with two characters, meaning one actually follows you, rather than having to switch between them while the other just stands there rooted to the spot.
I hope that right from the start, you'll pay attention to greetings and flickering lights, or anything that makes the world feel more real.
And no, having a storyline that says the world is not real does not help with that. ;)
Don't want to give you guys more work, but the podcast was really awesome last time.
I also love the whole meta-gaming-universe that also dialogues with monkey island in certain way! keep weird, love you ron!
With Ron, Gary, David and Mark at the helm, I expect spending a lot of time working on vomiting animations, exploding hamsters and Ransome torturing mimes. I can't wait!
And, to be honest, I’m having mixed feelings about the dev blog and the (possible) podcast. I’d love to be playing the game right now, and I can’t wait for the release date, so I’ll probably end up reading and listening to everything about the game. But, in a way, it will all be spoilers. And I’d really like to play the game knowing as little about it as possible.
So, that’s my dilemma.
Podcast can happen once a month, no pressure.
If you make another weird bizzare world for pixel art game like TWP1 Wireframe world or Sam&Max Virtual Reality world, let me know, I will connect w Mark and do it for ya.
I am happy, you are back!
I didn't find out about TWP till it released, and later i found about all the blog posts, podcasts etc.
So i always kinda had that regret that i wasn't there when all those things happened. NOW I HAVE A SECOND CHANCE! AND I'M SO FKNG EXCITED!
I'd love a big box, so keeping fingers crossed!!
Loved the first, and Delores game, so can't wait for TP2!
I enjoy many things in the virtual world but I cannot say that what I experience is "happiness"; it's just "enjoyment". However, this kind of news bring me true happiness, similar to how it did with TWP1, RTMI and back in the days when I played MM, MI1 and MI2.
Really loved the game, but the podcast and insights in how it was developed especially was a unique treat! I have been searching for the old podcast episodes but it seems they have all disappeared from the normal channels like SoundCloud and Apple Podcasts.
Is there any chance they are still on some harddisk somewhere and could re-upload somewhere?
It would be interesting if you let us know how you plan to venture out of your "comfort zone" this time.
Search the TWP forum (category podcasts > the future is uncertain) where we’ve realised the same thing last year and made sure all episodes are safely stored (until someone cleans up their google drive that is)
A physical release would be amazing - any plans to offer boxed versions? Linux and Switch would be fantastic options. Perhaps including the first games extras bonuses.
There is just nothing like a Ron Gilbert lead adventure game. How lucky we are to have another one on the way!
Plus, I learned so much during the last dev blog. Thank you!
Also I would like a shirt, haha.
Wishing you the best with your development! I can't wait to play the game.
Part of the reason I like older games is because the craft of the devs shines through.
This might be my second favorite Thimbleweed game! :D
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