Welcome to the all new Thimbleweed Park 2 dev blog.
The response to our announcement has been overwhelming. Thanks so much for your enthusiasm. It keeps us going.
We hope to post at least once a week with all the happenings but no spoilers.
We’d like to get the podcast going again, but no promises. It was a lot of work each week.
I’ll post updates on Mastodon or you can use RSS like it’s 2004 or you can hit refresh obsessively.
We’d like to do Big Box versions, but we’re a long way from making any decisions.
The game will be on Steam and GOG for Mac, Windows and Linux. It will also be on Switch, Xbox and PlayStation.
iOS and Android are hard because premium (paid) games don’t do well unless we can get into Apple Arcade or Google Play Pass and being included in those is largely not up to us.
We’re not doing a Kickstarter as the game is already funded, but we would like to figure out ways to do fun things like the phonebook and other goodies.
Please don’t suggest we put it on retro platforms because while the game is pixel art it uses shaders, FMOD and other modern tech.
It will be translated into EFIGS and a few other languages. Only English is planned for voice recording.
Not happy with the colors on the dev blog, open to suggestions, but I’m stubborn.
– Ron

Comments:
So stoked you’re doing a Mac version, and I’ll probably double-dip on Switch when the time comes, since it looks like iOS (my prev. second format)is unlikely.
Also great to see so many of the original team returning!
background: #1E2443
text: #BFBFBF
link: #E1DA09
Captions: #FFFFEE
It's like it's 2016 once again!
Also, any chance of including the Delores game into TB2 as a bonus for console players who weren't able to play it?
As a fellow developer, I find it to be a great accelerator and a good resource for prototype and cycling through ideas without wasting a lot of time. I'm genuinely curious about your team's philosophy on that, and of course totally respect different opinions on the subject!
Looking forward to following this blog, just as I did 10 years ago! Family size has increased but I'll find a way to keep up 💙
Was that really ten years ago already??
Looking forward to read the progress again.
I would love it if we could walk around with two characters, meaning one actually follows you, rather than having to switch between them while the other just stands there rooted to the spot.
I hope that right from the start, you'll pay attention to greetings and flickering lights, or anything that makes the world feel more real.
And no, having a storyline that says the world is not real does not help with that. ;)
Don't want to give you guys more work, but the podcast was really awesome last time.
I also love the whole meta-gaming-universe that also dialogues with monkey island in certain way! keep weird, love you ron!
With Ron, Gary, David and Mark at the helm, I expect spending a lot of time working on vomiting animations, exploding hamsters and Ransome torturing mimes. I can't wait!
And, to be honest, I’m having mixed feelings about the dev blog and the (possible) podcast. I’d love to be playing the game right now, and I can’t wait for the release date, so I’ll probably end up reading and listening to everything about the game. But, in a way, it will all be spoilers. And I’d really like to play the game knowing as little about it as possible.
So, that’s my dilemma.
Podcast can happen once a month, no pressure.
If you make another weird bizzare world for pixel art game like TWP1 Wireframe world or Sam&Max Virtual Reality world, let me know, I will connect w Mark and do it for ya.
I am happy, you are back!
I didn't find out about TWP till it released, and later i found about all the blog posts, podcasts etc.
So i always kinda had that regret that i wasn't there when all those things happened. NOW I HAVE A SECOND CHANCE! AND I'M SO FKNG EXCITED!
I'd love a big box, so keeping fingers crossed!!
Loved the first, and Delores game, so can't wait for TP2!
I enjoy many things in the virtual world but I cannot say that what I experience is "happiness"; it's just "enjoyment". However, this kind of news bring me true happiness, similar to how it did with TWP1, RTMI and back in the days when I played MM, MI1 and MI2.
Really loved the game, but the podcast and insights in how it was developed especially was a unique treat! I have been searching for the old podcast episodes but it seems they have all disappeared from the normal channels like SoundCloud and Apple Podcasts.
Is there any chance they are still on some harddisk somewhere and could re-upload somewhere?
It would be interesting if you let us know how you plan to venture out of your "comfort zone" this time.
A physical release would be amazing - any plans to offer boxed versions? Linux and Switch would be fantastic options. Perhaps including the first games extras bonuses.
There is just nothing like a Ron Gilbert lead adventure game. How lucky we are to have another one on the way!
Plus, I learned so much during the last dev blog. Thank you!
Also I would like a shirt, haha.
Wishing you the best with your development! I can't wait to play the game.
Part of the reason I like older games is because the craft of the devs shines through.
This might be my second favorite Thimbleweed game! :D
I love your games and can't wait for the release of this one!
Looking forward to the game so much. I loved the house that Delores lives in, it reminded me of Maniac Mansion and I thought that was a cool parallel to the early games. Would be really cool if the house featured more in the new game. 😏
Please consider setting up something/anything for some us to help you fund the dev blog, podcast, in-game stuff, etc. I'd love to 'subscribe' during the next couple of years and get some type content in return.
Oh well, PC/Mac big box and GOG version will do it for me then.
The dev blog is bookmarked now.
I don't care that it's dated, i don't care that many new P&C indie-devs have scaled it down to two or three options (great for them!). There's something magical about the 9 verb. Perhaps 'easy mode' could be with it and just right and left mouse clicks, since let's face it. The games gets easier with simplified interfaces, and most new p&c player are the 'oh i only want left and right mouse-click' type of people VS us oldschool players.
legit players(!) 40+ age that buys the games now (Warez'd them as kids ofc), but now that we can actually afford to buy them and support, we do! I even have the extras a cup and a t-shirt TP-Style! You should definately listen to me/us! We want the full experience with frustration included! The reminding system in RTMI was a very ambitious project and all the power to you Ron for doing it (we ended up never using it really). Put that energy into coming up with funny lines to strange solutions instead!
PS. Have a fast skip on the elevator this time!! DS.
The game will be literally unplayable otherwise!
If you don't add it, at least add an option to censor-pixellate the toilet paper rolls if they hang "the wrong way". :D
-Sincerely Yours, Dark
I sent you an e-mail Ron, please read it. I'm selling some fine leather jackets that might interest you
The art, writing, music, puzzles etc for Thimbleweed Park fit together perfectly - getting as much of the gang back together as possible and going again just brings a massive smile to my face.
The podcasts were something I looked forward to every week - but I'd still really enjoy them if they were once a fortnight or monthly etc.
Anyway. Completely separate from that, I actually think I appreciated the game even more than the first two times I've played it. I'm amazed at how much the character endings - particularly Reyes' and Franklin/Delores' - still resonate emotionally despite the surrounding circumstances. Also I think I might never have noticed that the Edmund Mansion is accessible at the very end, because I didn't remember Edna being there and it majorly jumpscared me!
As for potential crowd-funded goodies, a big-box edition sounds amazing, but frankly, I'd just love a physical disc in any packaging. Bonus if there was an option to include the first game as well. With the whole state of games right now, there's just a comfort in physical ownership (plus the joy of having stuff look neat on shelves). But I realize there are a lot of logistical considerations and a certain volume of purchases needed for the numbers to add up.
I'm just happy you're still enjoying making adventure games, and wanted to also say that Return to Monkey Island is possibly my favorite in that series, and I first played Monkey Island 2 with my dad before I even really spoke English. I can't wait to see what Thimbleweed Park 2 ends up being.
can we the fans send you money to apear in the game (phone book, NPC, you name it) as it was in kickstarter for thimbleweed park 1?
Yours truly,
Largo
Scabb Island
PS: thank you for Monkey Island!!!!!!!!
I loved TP1, I loved the dark night atmosphere, the humor, the graphics, the voice acting, the puzzles, the elevator, the fan exposition…
It’s almost been seven days since the first post, so counting down the hours while waiting excitedly (and refreshing every so often) for the second post!
Now, as for the colour (yes, I'm writing from the UK) of the dev log. I'd like to suggest using the palette of the Thimbleweed Park diner. During my first playthrough, I spent a huge amount of time there enjoying the ambience, and not just because I was stuck and thought the location had more to offer in the way of solving puzzles. It's warm, inviting, familiar, but also spooky.
-Sincerely Yours Once Again, Dark
And did i read right, this time we get back to Edison Mansion ?!?! Cant wait, thanks a lot for this. Miracles do happen! Keep going fellows!
Yours sincerely,
Gerald
I have an amazing friend which is an incredible brazilian Translator, the first game do not provide localization for US, and is an break point, if you are interested in providing brazilian portuguese Translation let me know and I can introduce you to Mary. ❣️
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